Poker Ghosting Definition

2021. 6. 5. 23:08카테고리 없음



  1. Poker Ghosting Definition Psychology
  2. Ghosting Definition Poker
  3. Poker Ghosting Definition History

Here’s What Ghosting Is And How To Avoid It. While there are a few synonyms for this term, ghosting is the most popular one and it’s used more than you think and happens twice as often as it’s used. As far as definitions go, the term “ghosting” is a way to describe the act of someone completely disappearing. A black dog is a motif of a spectral or demonic entity found primarily in the folklore of the British Isles.The black dog is essentially a nocturnal apparition, in some cases a shapeshifter, and is often said to be associated with the Devil or described as a ghost or supernatural hellhound.

By Kristi Muller

“Ghosting” – the act of disappearing in a phantom like fashion from someone you are seeing is a term that made national headlines in 2015, and is surely on track to be seen in Merriam-Webster soon.

Ghosting is a behavior prevalent in today’s dating world in which a person who was actively engaged with another - simply disappears.

Ghosting denies someone else of closure so that they can move on, and learn from the experience. It’s a disrespectful behavior that is quickly becoming a cultural norm for those in the dating world. But hey – I guess Ghosters assume there are “plenty of other fish in the sea”?

It’s typical that people may engage in certain behaviors in their personal life that they would never bring into the workplace – but will ghosting become professionally acceptable?

Has ghosting made its way into the professional world?

We work in recruitment, and to provide some context, 95% of our candidates are working, and not interviewing with other companies. We do have to compel and court them, and sometimes, our opportunity isn’t going to be “better”, and that’s okay. “No” is a perfectly acceptable answer.

We have seen a rapidly rising trend towards professional ghosting.

In our 20 year history, we can count on one hand (or less) the number of people who didn’t give us proper closure – a definitive “Yes” or “No. We may have seen that same number in the past 2 months of 2015!

I am not talking about post first screening ghosting, I am talking about at or post offer ghosting. Candidates, who are educated, professional, with a strong track record, demonstrate stability - who interview with multiple parties within a potential new employer, verbalizing that they are sold all along the way – going so far as to verbally accept an offer – and then – disappearing.

Here are some of the comments made by our clients about ghosters:

  • “Unwillingness to follow through”
  • “Flawed decision making processes”
  • “Inability to handle conflict”
  • “Disregard for reputation”
  • “Underestimating the importance of the professional network”

The result for the person doing the ghosting?

A certain DO NOT HIRE status in the ATS for the company in which they interviewed – but that’s not all.

It’s a small world out there in a professional circle. A person’s network is important. There are not “plenty of fish in the sea”. At some point in a career the degrees of separation from anyone in a given field diminishes. One of those 4-5 managers, or employees they met along the way, are sure to go to a competitor at some point – and now the perception of the ghosting candidate travels with them.

What is the motivation behind ghosting?

Why is saying “No” so difficult? These days, you can even text or email “No”? Why are candidates engaging in behavior that could self-sabotage their career?

We are professional closers with 20+ years in the business and this is a brand new theme we are seeing. We get it that:

  1. It means the person wasn’t really sold on the job, even though they said they were.
  2. We somehow didn’t meet their needs along the way.
Ghosting definition poker

But how do we see this coming? When a person is immediately returning every call and text, telling you all the things they are excited about, giving you only minor concerns, if any, that are easily addressed by providing more information – accepting an offer and giving a proposed start date – everything but signing on the dotted line!

What is the solution?

Here are some things we have tried in our firm:

  • Shortening our interview to offer time - to get them while they are engaged and ready.
  • Lengthening our interview to offer time – to build a stronger relationship/increase engagement.
  • Scouring the internet for any signs of poor reputation within our client companies.
  • Including more feedback loops, where we focus questioning around areas of concern, counter offers, other opportunities that may have surfaced.
  • Having 2-3 leaders from our client company call post offer for a “welcome call” and to address any concerns.
  • Giving them deadlines to sign.
  • Giving them more time to sign.
  • Giving them the easy out “hey just shoot me a text so I can close the loop with the client for you – and let’s stay in touch for the future”.

In all cases – we are getting “yes”, “yes” and more “yes – I am in” - to both us, and our client, and then like a ghost – they are gone!

The irony is that these same candidates are circling back 1-3 months later saying they made a mistake. Had they told us “no” we could absolutely get them back in! Given the ghosting situation – we have no choice but to give them that definitive “No” that they weren’t willing to give us.

We would love to hear from other recruiters or hiring managers:

Have you seen an increase in ghosting in your hiring process?

Do you work in a niche that has dealt with this issue for some time?

What do you think is driving it?

What are the solutions you are looking at?

Will ghosting become an accepted professional behavior?

Kristi Muller is Managing Partner with Corporate Talent Resources, a retained and project based recruitment services firm. She serves as an Advisor for the upcoming film Top Recruiter: Reign of the Bosses, and is featured in the upcoming industry docufilms “Art of Recruiting” and “Talent Attraction”.

Connect with Kristi on LinkedIn, or follow on Twitter @kristictr and @corptalentres

  • Two-card Guts - Players, Cards and Limits - Deal and Declaration - Showdown - Payments
  • Variations - Simultaneous Declare - Single Loser, Ante on All Deals - Kitty or Ghost - Three-card Guts
  • Games with a second deal: Two Plus One - Four-Two-Two - Four-Two-Three
  • Three stage games: Three Five Seven - Napalm

Introduction

Definition

Guts is often played as an option in dealer's choice poker games, although it is not strictly speaking a poker game. It is normally played with hands of fewer than five cards, and it has a different betting mechanism from normal poker - match pot betting. If the players are somewhat reckless the size of the pot can escalate very rapidly, and the name presumably refers to the bravery required to contest one of these large pots and risk losing an equally large amount.

Two-card Guts

Players, Cards and Limits

Poker Ghosting Definition Psychology

This is the basic game. A standard 52-card pack without jokers is used. In theory as many as 26 people could play, but the game probably works best for around 5 to 10 players.

Poker Ghosting Definition

The players need to agree in advance on the ante that all will pay at the beginning to start the pot, and it is wise also to agree on a maximum amount that can be won from or lost to the pot in a single deal. This might for example be set at 100 times the ante.

Deal and Declaration

If the pot is empty all players pay the agreed ante to the pot. The cards are shuffled and cut and the dealer deals the cards one at a time face down until every player has two cards. The players look at their cards.

Starting with the player to dealer's left and continuing clockwise around the table, ending with the dealer, each player in turn says either 'in' or 'out'.

Players who say 'out' cannot win the pot, but do not lose any extra money.

Showdown

If more than one player says 'in', all those who are 'in' show their cards, and the player with the best cards wins the pot. When comparing hands, aces are high and

  • any pair of equal cards beats any two unequal cards,
  • a higher pair beats a lower pair,
  • between two non-pair hands, the hand with the highest card wins,
  • if two hands have equal highest cards, the hand whose other card is higher wins.

Therefore the highest hand is A-A, then K-K, Q-Q, etc. down to 2-2, then A-K, A-Q, A-J, ... , A-2, K-Q, K-J, ... ,K-2, Q-J, ... down to the lowest hand 3-2.

Payments

Players who said 'in' but do not have the highest hand must each pay an amount equal to the whole pot, and these payments form the pot for the next deal.

If two or more players tie for best hand, they share the pot equally.

If just one player says 'in' and all the others say 'out', the player who is 'in' simply takes the whole pot and does not need to show any cards. The pot will also be emptied if there is a tie between all the players who stay in. This may end the game, if it is being played as an option in dealer's choice. If the game is to continue, the players will need to place a new ante.

Note that if all the players other than the dealer say 'out', the dealer will automatically say 'in' and collect the pot, irrespective of how good or bad his or her cards may be.

If after the losers have paid, the amount in the pot exceeds the agreed limit, the excess chips are set aside in a reserve. The pot to be played for in subsequent deals will be equal to the limit, and if it is won, chips are brought out of the reserve to form a new pot. Example: there is 80 in the pot and the limit is 100. Four people stay in. The winner takes the 80, the three losers each pay 80, and there is now 100 in the pot and 140 in reserve. If this pot is won without a contest there will be 100 in the pot and 40 in reserve. If this too is won without a contest there will be 40 in the pot and no reserve.

Variations

Simultaneous Declare

Some play a version in which all players declare simultaneously whether they are in or out. This is sometimes done by the players holding their cards face down over the table, and the dealer calling '1 - 2 - 3 - DROP'. On the word 'DROP' all those who want to be out must drop their cards, and the others are in.

The dropping method has the disadvantage that some players might be tempted to try to delay for a split second to see what the others will do. Therefore it is probably better to declare using chips. Each player holds out a closed fist, when all are ready, everyone opens their fist, and those holding a chip are in while those with empty hands are out.

If everyone is out, the pot stays for the next hand and some play that all players must contribute another ante to it. Some play the wimp rule that in this case the cards are shown and the player with the best hand must ante on behalf of all players.

The game with simultaneous declare has less tactical scope than the game declared in sequence. There is no point in bluffing - players simply stay in if their cards are good and drop otherwise.

Single Loser, Ante on all Deals

Some play that if more than one person stays in, only the player with the worst hand must match the pot. If two or more players tie for worst they must both or all match it. In this version, players ante on every deal, adding their ante to the pot. Only a player who had to match the pot is excused from placing an ante on the following deal.

Kitty or Ghost

Some players find it unsatisfactory that when only one player stays in, that player simply takes the pot without a contest. They play a version in which an extra hand known as the kitty or ghost is dealt. This hand belongs to no one, but is exposed in the final showdown. To win the pot you have to beat the ghost as well as the other players. If the ghost wins, everyone who stayed in must match the pot. In this version, sometimes everyone drops out, in which case all must add an ante to the pot for the next deal.

There is another version in which the ghost only plays when just one person stays in. If two or more players stay in, they play only against each other.

The presence of a ghost hand that always plays makes it unprofitable to bluff, so players will stay in only with a better than average hand, which makes the game tactically less interesting than the version with no ghost.

Three-Card Guts

Each player is dealt three cards rather than two. The betting procedure is the same as in two-card guts, but with three cards most people play that 3-card straights and 3-card flushes count. The ranking of hands from high to low is usually:

  • three of a kind; straight flush; straight; flush; pair; nothing

but some groups may rank a straight flush above three of a kind or a flush above a straight so this should be checked and agreed before playing.

Some play that after the deal and before the declaration, all players pass one card face down to the left. Players must decide what card to pass before seeing what they have received.

Games with a second deal after the declare

Two plus One

Each player is dealt two cards, players declare in or out, and those who are in receive a third card. Hands rank as in Three-card Guts.

Some require those who stay in for a third card to pay an extra ante and take part in a second round of declaring in or out when they have three cards. So players who stay in for a third card but drop out when they have seen it lose this extra ante but do not risk having to match the pot.

Four-Two-Two

Brian Johnson describes a variant in which players are initially dealt 4 cards face-down. Twos are wild. Players declare simultaneously by holding a coin in their closed fist if they are playing. Players who are in receive 2 more cards face up, so that each player has 6 cards, and whoever can make the best 5-card poker hand wins. All players who stay in and lose match the pot. Usually a maximum loss per deal is agreed, say $5.00, and if the pot contains more than this, losers only pay the maximum.

The game ends when one person stays in by themselves, winning the whole pot.

Four-Two-Three

In this variant of 4-2-2,also contributed by Brian Johnson, after the declaration, instead of dealing two cards face up to each player, the dealer deals three common cards face up, and players form their best 5-cvard poker hand from the 7 available cards - the 4 that were dealt to them and the 3 on the table.

Variants of 4-2-2 or 4-2-3

  1. Players who dropped out must pay a new ante while losers who stayed in match the pot.
  2. If no one “plays” (no coin in hand), the holder of the best hand of all non-players matches the pot, as do all non-players who held a 2 (twos being wild).
  3. If one person stays by themselves, their 4 cards play against the deck's top 4 cards. If the player wins, the game is over: if the deck wins, the player matches the pot,

Three-Stage Games

In these games the deal is in three stages. At each stage players declare in or out, but players who declare out keep their cards and may still compete in subsequent stages.

Three Five Seven

This game is played in three stages, with three-card, five-card and seven-card hands. At each stage, if more than one player stays in the highest of them wins from the others, but if only one player stays in, the player scores a point (sometimes known as a leg, and represented by a token of some sort) towards winning the pot. The game continues until someone collects three legs and wins the pot.

Stage One. All players ante and three cards are dealt face down to each player. Players then declare whether they are in or out. Declarations can be in sequence or simultaneous, as agreed in advance by the players - or in dealer's choice as specified in advance by the dealer.

Ghosting Definition Poker

  • If no one stays in, nothing happens and the game proceeds to stage two.
  • If just one player stays in that player scores a point (takes a token) and play proceeds to the stage two.
  • If two or more players stay in, those players look at each other's cards - passing them to each other face down without showing them to the players who are out - and determine who has the best hand. Triplets beat pairs, which beat unmatched cards; there are no straights or flushes; threes are wild. Players who stayed in but did not have the best hand must pay an amount equal to what is in the pot to the winner. If several hands tie for best, then losers must pay this amount to all winners. No chips are added to or paid out of the pot.

Stage Two. Now all players, including those who didn't stay in in the first stage, are dealt two more cards face down. Everyone declares again. As before if no one stayed in nothing happens, and if one player stayed in that player gets a token. If two or more stayed in, the best five-card poker hand wins, using normal poker ranking and with fives wild instead of threes. Players who stayed in look privately at each others hand and the loser(s) pay the winner(s) as before.

Stage Three. All the players are dealt two more cards face down, and there is a third round of declarations. If no one stays in all cards are thrown and there is a new ante and deal. If just one player stays in that player gets a token before the cards are thrown in. If two or more stay in, they show their hands and the winner is the holder of the best five-card poker hand (using any five cards of the seven), with sevens as the only wild cards. The winner is paid by the losers who stayed in as before.

If no one has three tokens yet, everyone keeps the tokens they have, all cards are thrown in, everyone adds another ante to the pot, and the cards are shuffled and dealt by the next dealer, beginning with three cards as before.

As soon as any player collects a third token, whether on a three-card, a five-card or a seven-card hand, that player collects the whole pot and the game is over.

Napalm

Poker Ghosting Definition History

A similar game, know as Napalm or Whipsaw, in which the stages are two cards played for high, five cards played for low, and seven cards played for high, is described on a separate page.